єℓιzαвєтн cσмѕтσcк ♫ (
beunbroken) wrote2015-09-13 05:23 pm
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Entry tags:
application: ruby city take 2
PLAYER
Name: Shea
Age: 18+
Personal Journal:
laceandlaudanum
E-mail: sheawheatleyb@gmail.com
AIM/MSN/etc:
sheakespeare
CHARACTER
Name: Elizabeth Comstock
Canon: BioShock: Infinite
Age: 20
Timeline: Hall of Heroes, after meeting Cornelius Slate
Items with character at canon point: -one corset
-one set of underwear
-one blouse
-one skirt
-one pair of grey stockings
-a choker with a bird on it
-one bottle of salts
-3 silver eagles (coins)
-one pair of lace-up boots
-one small silver thimble
If playing another character from the same canon, how will you deal with this?: n/a
Personality:Elizabeth is a bird, caged for 19 years, and finally able to fly free. During her imprisonment, Elizabeth had no contact with a living human, and learned about life through books. As such, she is naive to the ways of the world and people, though she's proven to be a quick learner. In just a few hours out of her apartment, she's done more than she's ever done in her life.
Idealistic, Elizabeth reacts negatively to violence, especially when it surrounds her. The idea of war, senseless slaughter, is terrifying, and a very distant idea, though it's become all too near to her lately, especially when she realizes that much slaughter has been carried out in her name, under the orders of her father, the prophet Zachary Comstock. Luckily, Elizabeth has no intentions of following in his footsteps, or claiming any loyalty to him and his jingoistic ways.
An intelligent young woman, Elizabeth's humor tends to err on the side of sarcastic and, having never been around people before, does not understand many cultural cues. She'll call people out on nearly anything she sees fit, though she's determined not to take too much of her new freedom seriously. She's eager to explore the world, now that she has access to it.
Once Elizabeth has set her mind to something, she won't' stop until she gets it. She's extremely determined and resilient, much like her father. She can compartmentalize with ease, putting aside things that bother her in order to move forward in order to attack her goals.
Due to her lack of experience in the world, Elizabeth is reckless. She's learned from books, where heroes often charge into battle without thinking things through, and very rarely seem to suffer for it. She models herself after them, doing whatever she sees fit, ignoring the entire concept of consequences all together.
Finally, Elizabeth is a very caring young woman. She has a maternal instinct that has never been nurtured, and holds great value for human life. She's sympathetic to the struggles of the people, believing in fair treatment and equality. Despite her father's careful planning, Elizabeth is determined to become nothing like him. Unfortunately, there's really no such thing as free-will. What has happened will happen again.
Like all people, Elizabeth has her own set of fears. She fears Songbird, the giant mechanical bird that has been her only companion in her tower, she fears the thought of being taken back to Comstock and would rather face death than be used by him. She hates bees, and injustice, and the idea of cages, metaphorical or literal. But she doesn't let fear hold her back. Instead, Elizabeth sprints full-speed ahead, eager to learn and experience new things, no matter what the danger. Because what could be better than living after living in a tower for 19 years?
Background: http://bioshock.wikia.com/wiki/Elizabeth
Abilities: Elizabeth has the ability to open up tears in reality. She can see them, and pull items through. When she was younger, she could CREATE them, but since she's grown up, this ability has been lost, and she can only open tears that already exist. Given the nature of Ruby City, Elizabeth is not able to open them up to other realities, other universes, and step through into another universe. She can see tears here, but cannot open them, no matter how hard she tries (and she will try). If anything, she'd be able to pull a small item through, but only an item that would already exist within the confines of Ruby City (for example: she could not pull a car through, but she could pull a book, so long as it is a book within the city). This, however, is up to mod discretion.
Elizabeth has spent most of her life trapped in a tower, and as such, has a tremendous library of abilities. To name a few: she's an accomplished lock picker, singer, painter, speaks English, Chinese, and French, and is extremely well-read. She also has a great throwing arm.
Network/Actionspam Sample: hurt/comfort meme
Prose Log Sample: This was not Columbia. This was not Columbia or Paris, or any place she'd ever been to before. This was… some strange sort of city. It looked like any other city she imagined would have, if it didn't float. There were mountains and people and shops and so many things to see and do.
But that didn't make her as happy as she thought it would have.
Because this city was lonely. She'd grown to love the man who'd saved her from her tower, to adore Booker DeWitt and look out for him. To care for him in a way that she never would have expected. And he'd cared for her, too, she knew. Somewhere along the lines, she'd become more than just a package, and he'd become more than just a way to Paris. They'd become friends.
And he wasn't here with her. Somehow, he hadn't stepped through the tear. And now, no tear was allowing her to even see Booker, let alone return to him. She'd tried. Very quickly, after stepping off the train. But nothing had worked, and she was sure she'd tried everything.
But that wasn't going to mean she was losing hope. What she wanted was to find out more about this Ruby City. Where people came from, what happened before, why she'd stepped through a tear to here, of all places. Which meant that Elizabeth was going to do something she had never, ever done before.
She was going to mingle and make friends! For a twenty-year-old, this was the epitome of excitement. She'd never had friends before, other than DeWitt. DeWitt and… and Songbird.
But Songbird was her captor. She'd been fooling herself to think of him as anything else.
But he wasn't here. Neither was DeWitt, and she was left to her own devices to figure this place out. Fine, time for some good old-fashioned (she assumed) detective work. Calling upon literary greats, she took a fresh notebook and pen and began to wander the streets, calling out to anyone she saw, "Hello! Excuse me- can I ask you a few questions?"
note I'm wiping Elizabeth blank from her last time here, given it's been quite some time.
Name: Shea
Age: 18+
Personal Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-mail: sheawheatleyb@gmail.com
AIM/MSN/etc:
CHARACTER
Name: Elizabeth Comstock
Canon: BioShock: Infinite
Age: 20
Timeline: Hall of Heroes, after meeting Cornelius Slate
Items with character at canon point: -one corset
-one set of underwear
-one blouse
-one skirt
-one pair of grey stockings
-a choker with a bird on it
-one bottle of salts
-3 silver eagles (coins)
-one pair of lace-up boots
-one small silver thimble
If playing another character from the same canon, how will you deal with this?: n/a
Personality:Elizabeth is a bird, caged for 19 years, and finally able to fly free. During her imprisonment, Elizabeth had no contact with a living human, and learned about life through books. As such, she is naive to the ways of the world and people, though she's proven to be a quick learner. In just a few hours out of her apartment, she's done more than she's ever done in her life.
Idealistic, Elizabeth reacts negatively to violence, especially when it surrounds her. The idea of war, senseless slaughter, is terrifying, and a very distant idea, though it's become all too near to her lately, especially when she realizes that much slaughter has been carried out in her name, under the orders of her father, the prophet Zachary Comstock. Luckily, Elizabeth has no intentions of following in his footsteps, or claiming any loyalty to him and his jingoistic ways.
An intelligent young woman, Elizabeth's humor tends to err on the side of sarcastic and, having never been around people before, does not understand many cultural cues. She'll call people out on nearly anything she sees fit, though she's determined not to take too much of her new freedom seriously. She's eager to explore the world, now that she has access to it.
Once Elizabeth has set her mind to something, she won't' stop until she gets it. She's extremely determined and resilient, much like her father. She can compartmentalize with ease, putting aside things that bother her in order to move forward in order to attack her goals.
Due to her lack of experience in the world, Elizabeth is reckless. She's learned from books, where heroes often charge into battle without thinking things through, and very rarely seem to suffer for it. She models herself after them, doing whatever she sees fit, ignoring the entire concept of consequences all together.
Finally, Elizabeth is a very caring young woman. She has a maternal instinct that has never been nurtured, and holds great value for human life. She's sympathetic to the struggles of the people, believing in fair treatment and equality. Despite her father's careful planning, Elizabeth is determined to become nothing like him. Unfortunately, there's really no such thing as free-will. What has happened will happen again.
Like all people, Elizabeth has her own set of fears. She fears Songbird, the giant mechanical bird that has been her only companion in her tower, she fears the thought of being taken back to Comstock and would rather face death than be used by him. She hates bees, and injustice, and the idea of cages, metaphorical or literal. But she doesn't let fear hold her back. Instead, Elizabeth sprints full-speed ahead, eager to learn and experience new things, no matter what the danger. Because what could be better than living after living in a tower for 19 years?
Background: http://bioshock.wikia.com/wiki/Elizabeth
Abilities: Elizabeth has the ability to open up tears in reality. She can see them, and pull items through. When she was younger, she could CREATE them, but since she's grown up, this ability has been lost, and she can only open tears that already exist. Given the nature of Ruby City, Elizabeth is not able to open them up to other realities, other universes, and step through into another universe. She can see tears here, but cannot open them, no matter how hard she tries (and she will try). If anything, she'd be able to pull a small item through, but only an item that would already exist within the confines of Ruby City (for example: she could not pull a car through, but she could pull a book, so long as it is a book within the city). This, however, is up to mod discretion.
Elizabeth has spent most of her life trapped in a tower, and as such, has a tremendous library of abilities. To name a few: she's an accomplished lock picker, singer, painter, speaks English, Chinese, and French, and is extremely well-read. She also has a great throwing arm.
Network/Actionspam Sample: hurt/comfort meme
Prose Log Sample: This was not Columbia. This was not Columbia or Paris, or any place she'd ever been to before. This was… some strange sort of city. It looked like any other city she imagined would have, if it didn't float. There were mountains and people and shops and so many things to see and do.
But that didn't make her as happy as she thought it would have.
Because this city was lonely. She'd grown to love the man who'd saved her from her tower, to adore Booker DeWitt and look out for him. To care for him in a way that she never would have expected. And he'd cared for her, too, she knew. Somewhere along the lines, she'd become more than just a package, and he'd become more than just a way to Paris. They'd become friends.
And he wasn't here with her. Somehow, he hadn't stepped through the tear. And now, no tear was allowing her to even see Booker, let alone return to him. She'd tried. Very quickly, after stepping off the train. But nothing had worked, and she was sure she'd tried everything.
But that wasn't going to mean she was losing hope. What she wanted was to find out more about this Ruby City. Where people came from, what happened before, why she'd stepped through a tear to here, of all places. Which meant that Elizabeth was going to do something she had never, ever done before.
She was going to mingle and make friends! For a twenty-year-old, this was the epitome of excitement. She'd never had friends before, other than DeWitt. DeWitt and… and Songbird.
But Songbird was her captor. She'd been fooling herself to think of him as anything else.
But he wasn't here. Neither was DeWitt, and she was left to her own devices to figure this place out. Fine, time for some good old-fashioned (she assumed) detective work. Calling upon literary greats, she took a fresh notebook and pen and began to wander the streets, calling out to anyone she saw, "Hello! Excuse me- can I ask you a few questions?"
note I'm wiping Elizabeth blank from her last time here, given it's been quite some time.