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PLAYER
Name: Shea
Contact: [plurk.com profile] sheakespeare
Other Characters: n/a

CHARACTER
Character Name: Elizabeth Comstock
Age: 19
Species: Human
Canon: BioShock: Infinite

Canon Point: Running away from Booker at the Finkton docks.
Character Info: http://bioshock.wikia.com/wiki/Elizabeth
Personality: Elizabeth is a bird, caged for 19 years, and finally able to fly free. During her imprisonment, Elizabeth had no contact with a living human, and learned about life through books. As such, she is naive to the ways of the world and people, though she's proven to be a quick learner. In just a few hours out of her apartment, she's done more than she's ever done in her life.

Idealistic, Elizabeth reacts negatively to violence, especially when it surrounds her. The idea of war, senseless slaughter, is terrifying, and a very distant idea, though it's become all too near to her lately, especially when she realizes that much slaughter has been carried out in her name, under the orders of her father, the prophet Zachary Comstock. Luckily, Elizabeth has no intentions of following in his footsteps, or claiming any loyalty to him and his jingoistic ways.

An intelligent young woman, Elizabeth's humor tends to err on the side of sarcastic and, having never been around people before, does not understand many social cues. She'll call people out on nearly anything she sees fit, though she's determined not to take too much of her new freedom seriously. She's eager to explore the world, now that she has access to it.

Once Elizabeth has set her mind to something, she won't stop until she gets it. She's extremely determined and resilient, much like her father. She can compartmentalize with ease, putting aside things that bother her in order to move forward in order to attack her goals.

Due to her lack of experience in the world, Elizabeth is reckless. She's learned from books, where heroes often charge into battle without thinking things through, and very rarely seem to suffer for it. She models herself after them, doing whatever she sees fit, ignoring the entire concept of consequences all together.

Finally, Elizabeth is a very caring young woman. She has a maternal instinct that has never been nurtured, and holds great value for human life. She's sympathetic to the struggles of the people, believing in fair treatment and equality. Despite her father's careful planning, Elizabeth is determined to become nothing like him. Unfortunately, there's really no such thing as free-will. What has happened will happen again.

Elizabeth loves people, and is eager to learn all about them. Having been isolated from other humans her whole life, she wants nothing more than to be where the people are. Her only real human contact at any point of her life was recently with Booker DeWitt, the man who was set to rescue her from her tower. Though her opinion of him will change over time, at her current point, she greatly distrusts him, having gone so far as to attack him when she learned he had lied to her about taking her to Paris.

Like all people, Elizabeth has her own set of fears. She fears Songbird, the giant mechanical bird that has been her only companion in her tower, she fears the thought of being taken back to Comstock and would rather face death than be used by him. She hates bees, and injustice, and the idea of cages, metaphorical or literal. But she doesn't let fear hold her back. Instead, Elizabeth sprints full-speed ahead, eager to learn and experience new things, no matter what the danger. Because what could be better than living after living in a tower for 19 years?

Abilities: Elizabeth has the ability to open up tears in reality. She can see them, and pull items through. When she was younger, she could CREATE them, but since she's grown up, this ability has been lost, and she can only open tears that already exist. Given the nature of the Carnival, Elizabeth is not able to open them up to other realities, other universes, and step through into another universe. If anything, she'd be able to pull a small item through, but only an item that would already exist within the confines of the Carnival (for example: she could not pull a car through, but she could pull a book, so long as it is a book within the carnival). This, however, is up to mod discretion.

Elizabeth has spent most of her life trapped in a tower, and as such, has a tremendous library of abilities. To name a few: she's an accomplished lock picker, singer, painter, speaks English, Chinese, and French, and is extremely well-read. She also has a great throwing arm.

CARNIVAL
Soul Colour: Glaucous
Ideal Jobs: Nurse
Relevant Experience: Elizabeth has had nothing but time on her hands to learn how to patch people up. As she’s only ever had the pleasure of doing that with Booker, she lacks the real-world experience. But she’s eager to learn.
Reason for Joining: Elizabeth was easily tricked- being eager to experience new things, the carnival games drew her in, and it didn’t take long for her to wrack up a debt for playing them. She was just so sure she’d be able to win, and the large stuffed bear was calling her name. Unfortunately, the house always wins, and now she’s here for a year and a day.

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